AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games on Android in Sweden, Q4 2022
Discover the performance trends of the top 5 sandbox-like games on Android in Sweden during Q4 2022, featuring insights on weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw intriguing trends in the performance of the top 5 sandbox-like games on the Android platform in Sweden. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Roblox from Roblox Corporation experienced moderate fluctuations in weekly revenue, peaking at approximately $72.6K in the final week of December. Weekly downloads showed a significant spike in the last two weeks of the quarter, rising from 3.4K to 7.1K. The game also saw an increase in weekly active users, growing from 200K at the end of September to 223K by the end of December.
School Party Craft by Candy Room Games & RabbitCo maintained a steady download rate throughout the quarter, with a notable peak of 2K downloads in the last week of December. The game’s weekly active users showed a gradual decline from 4.8K at the start of the quarter to around 4.5K by the end, with a slight uptick in the final week.
Block Crazy Robo World from Craft Trending Studio saw its weekly downloads peak at 3K in late October, then decline to around 1.5K by the end of December. Active users followed a similar pattern, increasing to 4.1K by the end of October and then stabilizing around 3.7K towards the end of the year.
CubeCrafter by SayGames Ltd had a mixed quarter, with weekly downloads peaking at 5.7K in late November before declining to 768 by the end of December. The game’s weekly active users mirrored this trend, peaking at 5.8K and then decreasing to 2.3K. Revenue showed a gradual increase, reaching $82 in the week of December 19.
Craftsman: Building Craft from StarGame12 had a relatively stable performance in terms of downloads, with a notable peak of 2.6K in late October. Active users saw a significant increase from 4.3K at the start of the quarter to 8.3K by the end of October, then stabilized around 6K towards the end of December.
These insights are derived from Sensor Tower, providing a detailed look at the performance trends of top sandbox-like games in Sweden. For more detailed analytics and insights, visit Sensor Tower.